Kevin Tarchenski
Computer Graphics II, 571
Joe Geigel
I will be porting my 3D project from Foundations of 3D Graphics Programming, a flight combat game called Windstorm, to C# and XNA, as well as completely reworking the particle system, lighting, and visual effects.
The key steps include:
• Get a working version of the previous project running under managed code with XNA functions replacing the DirectX calls
• Rewrite particle system to take advantage of XNA
• Implement new lighting effects to replace simple Phong shading
• Rewrite visual effects (including motion blur) to take advantage of XNA
I will be implementing the new solution using C# instead of C++, and with XNA replacing DirectX. Development will be primarily PC-based, with intent to run on an Xbox 360 upon delivery.
I would like to have the mostly-unaltered game code running in XNA by the quarter midpoint. Additional features may be cut if the schedule slips. Additional effects will be added at the rate of one per week with intermittent testing for Xbox compatibility. The final week will be reserved for testing, polish and deployment to the game console.
The final presentation will be a gameplay demonstration running on a retail Xbox 360.
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